I wanted to design something for the Apple Watch so I conceptualized a solution to a personal problem - tracking time.
I feel like many people waste pockets of time throughout their day, never knowing where it goes. My app idea would use device monitoring to understand what apps they use and when, and help bucket those things into categories like productivity, entertainment, work, etc. For the minutes in between buckets, however, I wanted to create an interface that lets users stitch those activites together, helping prevent lost time.
I started with a basic problem statement of "how can I track pockets of time". I then mapped out user flows to guide the interactions with the app. Users would set up the app on their phone or tablet, then interface with it through their watch. Key interactions would be adding activity and correcting the way an activity was captured by the software.
From there I started sketching different interface options. I sketch digitally, using a vector template for the device and a Wacom tablet or iPad to pencil in the details. It helps me add notes, work quickly without worrying about paper, and ultimately share or translate these into high-fi mocks with less hassle.
My sketches became low-fidelity mockups with flows mapped out for each user action. Eventually I made some polished mockups using device renders and put a simple logo together to wrap up the project.
This was a design exercise for personal reasons - mainly to get a job in the UX field. It worked! After finishing this app design I felt confident to start applying for jobs and was hired by World Wide Technology, Asynchrony Labs in St. Louis as a UX Designer.